This is a monster mash only J-horror could have concocted. BATTLE GIRL: THE LIVING DEAD IN TOKYO BAY is a kung-fu “Road Warrior” post-apoc zombie-thon with a super bad body-armored bitch kicking ass and taking names. Not, obviously, you’re typical zombie film. Not your typical zombies. Now, there are your more garden variety undead lurking about here, but there are also cyborgized, experimented-upon zombies who have been turned into new wave fighting machines, face paint and robo-attachments ready to destroy. It’s a lot of wacked-out-ness to fit into 74 minutes and BATTLE GIRL: THE LIVING DEAD IN TOKYO BAY does an effective job on a low budget tossing sci-fi/horror thrills at the audience with psychedelic gusto. It wastes no time getting going; we kick right off with an asteroid heading for Tokyo Bay, a scene the movie pulls off while deftly dancing around its budgetary limitations. A zombie epidemic ensues. Enter Battle Girl, but she’s got more than just the undead to deal with. There are the “neither living nor zombie” experimentees to deal with, as well as the out-of-control military officer – and his uniformed thugs – responsible for the modified dead. And they’re experimenting on survivors to create this new army of not-zombie/human warriors, when they’re not busy simply killing survivors. It’s a dangerous post-apoc world through which Battle Girl must maneuver and it’s a kick maneuvering through this film’s landscape with her.
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